Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
Warrior Priest of Sigmar |
1 |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
1+ |
|
|
1 |
1 |
140 |
Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; General; Units within 12" may use General's Leadership; Prayers of Sigmar
|
Armour of Meteoric Iron |
1+Sv - cannot be improved. |
[25] |
Hammer of Judgement |
Enemy hit must take T test for every hit. If failed, hit wounds automatically and no armor save allowed; Empire only. |
[25] |
Battle Wizard |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
135 |
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
|
Wizard's Staff |
Wizard may use 1 more casting dice than level allows. |
[10] |
Icon of Magnus |
Character and unit immune to Fear. When facing Terror only suffer Fear. |
[25] |
Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
105 |
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.
|
Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[25] |
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
|
Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
105 |
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.
|
Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[25] |
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
|
Spearmen |
14 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6+ |
|
|
|
1 |
82 |
Spear; 2 ranks in HtH if static; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
100 |
Use larger Cannon rules
|
Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
Cannon Misfire Table |
1. Destroyed, 2-3 Malfunction (Cannot fire this turn or next), 4-6 May not shoot this turn. |
- |
Grapeshot |
Flame Template, Str=Artillery Dice, Armour Piercing |
- |
Halberdiers |
14 |
4 |
3 |
3 |
3/4 |
3 |
1 |
3 |
1 |
7 |
6+ |
|
|
|
1 |
82 |
Halberd; Light Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|