1250 Pts - Warriors of Chaos Army

No Name

 

Unit Name

##

Mv

WS

BS

St

To

Wo

In

At

Ld

Sv

WSv

Cp

Dp

US

Cost

Chaos Sorcerer

1

4

5

3

4

4

2

5

2

8

2+

 

2/3

1

1

180

Will of Chaos; Eye of the Gods; No Mark; General; Units within 12" may use General's Leadership; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Chaos Armour

  Power Familiar

+1 Power Dice per turn

[25]

  Enchanted Shield

Shield; 5+ As

[15]

  Stream of Corruption

One Use Only; Str 3 Breath weapon -1 to armour save

[20]

Chaos Sorcerer of Tzeentch

1

4

5

3

4

4

2

5

2

8

4+

6+

3

1

1

185

Will of Chaos; Eye of the Gods; Mark of Tzeentch; 6+ Ward Save (Can be Combined with other WSv), +1 to Cast attempts; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Chaos Armour

  Book of Secrets

Bearer may not be Marked Khorne; Bearer knows a single spell from the lore of Death Shadow or Fire (bearer chooses lore) and generates a single power dice. Miscasts roll D6+1 instead of 2D6,

[25]

  Conjoined Homunculus

Sorcerers Only; Once per turn, bearer may add D3 to a single casting roll of his AFTER the attempt is initially rolled. Can not cause a miscast or Irresistible Force. Bearer suffers from Stupidity the turn after use of this gift

[20]

Chaos Marauders of Tzeentch

19

4

4

3

3

3

1

4

1

7

 

6+

 

 

1

140

Will of Chaos;; Mark of Tzeentch; 6+ Ward Save (Can be Combined with other WSv; Flail; +2S in first round of combat; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.

  Chieftain

1

4

4

3

3

3

1

4

2

7

 

6+

 

 

1

[8]

Chaos Warriors of Tzeentch

13

4

5

3

4

4

1

5

2

8

3+

6+

 

 

1

274

Will of Chaos; Mark of Tzeentch; 6+ Ward Save (Can be Combined with other WSv; Option Qualifier; Chaos Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.

  Champion

1

4

5

3

4

4

1

5

3

8

3+

6+

 

 

1

[12]

Chaos Armour

Chaos Warhounds

5

7

4

 

3

3

1

3

1

5

 

 

 

 

2

30

Will of Chaos;

Chaos Warhounds

5

7

4

 

3

3

1

3

1

5

 

 

 

 

2

30

Will of Chaos;

Chosen of Tzeentch

8

4

6

3

4/5

4

1

5

2

8

4+

6+

 

 

1

281

Will of Chaos; Chosen of the Dark Gods: may make a EotG roll at the beginning of the battle (reroll stupidity, and "eye is closed"); Mark of Tzeentch; 6+ Ward Save (Can be Combined with other WSv; Option Qualifier; Halberd; +1 Str; Chaos Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.

  Blasted Standard

5+ Ward vs all attacks in the Shooting Phase

[40]

  Champion

1

4

6

3

4/5

4

1

5

3

8

4+

6+

 

 

1

[20]

Chaos Armour

Chaos Spawn of Tzeentch

2

2D6

3

 

4

5

3

2

D6+1

10

 

6+

 

 

3

130

Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear; Mark of Tzeentch; 6+ Ward Save (Can be Combined with other WSv

 

Total Army Cost: 1250 Pts.

 

Notes:
Will of Chaos: always re-roll failed panic tests'
Eye of the Gods: Chaos Models that may issue a challange must. and may not refuse a challenge, Roll on the Eye of the Gods chart for any model with the Eye of the Gods rule that kills an enemy character in a challenge or kills a Large Target
Eye of the Gods Chart (reroll duplicates)
2 = Stupidity; 3 = +1 Toughness; 4 = +1 Strength; 5 = +1 Attack; 6 = +1 Armour Save (0+ max); 7 = nothing; 8 = MR(3); 9 = +1 Leadership (10 max); 10 = Cause Fear (re-roll if alread causing F or T); 11 = Terror (re-roll if already); 12 = Stubborn and 4+ Wsv

Casting Pool: 8
Dispel Pool: 4
Models in Army: 57

 

Validation Results:
Roster satisfies all enforced validation rules

 

Troop Type

Count

Unused

Points

Unused

Percent

Hero (<=4unit)

2

2

365

885

29%

Core (>=2unit)

2

n/a

474

776

37%

Special (<=3unit)

1

2

281

969

22%

Rare (<=1unit)

1

0

130

1120

10%

Magic Item Summary

6

n/a

145

n/a

11%

 


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