1500 Pts - High Elves Army No Name

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Mage 1 5 4 4 3 3 2 5 1 8 5+ 3 1 1 185
Valour of Ages, Speed of Asuryan; General; Units within 12" may use General's Leadership; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of High Magic; +1 to dispel roll
  Jewel of the Dusk +1 power dice in each magic phase, may only be used by the bearer. [15]
  Guardian Phoenix 5+ Ward save [25]
  Gem of Courage Bearer and unit take break test with 3d6 choosing 2 lowest, One use only. [10]
Mage 1 5 4 4 3 3 2 5 1 8 2 1 1 165
Valour of Ages, Speed of Asuryan; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Light; +1 to dispel roll
  Silver Wand Adds one to the number of spells that the bearer may know. [10]
  Dispel Scroll Dispels one spell; One use only [20]
Mage 1 5 4 4 3 3 2 5 1 8 2 1 1 175
Valour of Ages, Speed of Asuryan; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of High Magic; +1 to dispel roll
  Annulian Crystal In enemy casting phase take one of his power dice, and add it to your own dispel dice [40]
First Lothern Seaguard 14 5 4 4 3 3 1 5 1 8 5+ 1 245
Valour of Ages, Speed of Asuryan, ; Spear; 3 ranks in HtH if static, 2 otherwise; Normal Bow; 24", S3; Light Armour; Shield; Standard Bearer; Musician; +1CR if tied; +1 Ld in rally attempts.
  Lion Standard Immune to fear and terror [25]
  Captain 1 5 4 4 3 3 1 5 2 8 5+ 1 [10]
Phoenix Guard 14 5 5 4 3/4 3 1 6 1 9 5+ 4+ 1 305
Valour of Ages, Speed of Asuryan, Cause Fear, 4+ ward save; Halberd; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Banner of Sorcery +1D3 power dice [50]
  Keeper of the Flame 1 5 5 4 3/4 3 1 6 2 9 5+ 4+ 1 [12]
Heavy Armour
White Lions 9 5 5 4 4/6 3 1 5 1 8 5/3+ 1 225
Valour of Ages; Speed of Asuryan; Stubborn; Woodselves (Forests count as Open Terrain);; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Heavy Armour; Lion Pelt; +2 save vs non magic Shooting; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Standard of Balance Unit and any unit in BtB (FoF) are immune to psychology; They also lose Hatred and Frenzy [45]
  Guardian 1 5 5 4 4/6 3 1 5 2 8 5+ 1 [12]
Heavy Armour
Repeater Bolt Thrower 1 7 3 100
48", St6 D3 Wo, no armour save, -1S/rank OR 6 shots @ St4 -2Sv, no rank penetration; Single unit = Bolt Thrower & 2 Crew
  Crew 2 5 4 4 3 3 1 5 1 8 6+ 1 [0]
Valour of Ages, Speed of Asuryan, ; Light Armour
Repeater Bolt Thrower 1 7 3 100
48", St6 D3 Wo, no armour save, -1S/rank OR 6 shots @ St4 -2Sv, no rank penetration; Single unit = Bolt Thrower & 2 Crew
  Crew 2 5 4 4 3 3 1 5 1 8 6+ 1 [0]
Valour of Ages, Speed of Asuryan, ; Light Armour
Total Army Cost: 1500 Pts.
Notes:
When fighting Dark Elves, High Elves may re-roll psyche tests.

Casting Pool: 9
Dispel Pool: 5
Models in Army: 49


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 525 975 35%
Core (>=1unit) 1 n/a 245 1255 16%
Special (<=5unit) 2 3 530 970 35%
Rare (<=2unit) 2 0 200 1300 13%
Magic Item Summary 9 n/a 240 n/a 16%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.