| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Battle Wizard |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
100 |
|
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
|
| Warrior Priest of Sigmar |
1 |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
4+ |
|
|
1 |
1 |
121 |
|
Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; General; Units within 12" may use General's Leadership; Prayers of Sigmar; Heavy Armour; Shield
|
| #1: Hammer of Sigmar |
Re-roll failed to hit and to wound rolls. RiP. |
[0] |
| #2. Armour of Contempt |
Model gains 4+ Ward save. RiP. |
[0] |
| #3. Healing Hand |
Model is immediately healed of all lost wounds. |
[0] |
| #5. Soulfire |
Enemy units in base contact suffer D6 S4 hits (S5 on Undead, Daemon, Forest Spirit), no armor saves allowed. |
[0] |
| #4: Unbending Righteousness |
Priest and unit Unbreakable. RiP. |
[0] |
| Hammer of Judgement |
Enemy hit must take T test for every hit. If failed, hit wounds automatically and no armor save allowed; Empire only. |
[25] |
| Warrior Priest of Sigmar |
1 |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
4+ |
|
|
1 |
1 |
96 |
|
Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; Prayers of Sigmar; Heavy Armour; Shield
|
| Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
120 |
|
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[25] |
|
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
|
| Knightly Orders |
7 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
224 |
|
Barding; Lance; +2S on charge; Full Plate Armor; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Preceptor |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[16] |
| Warhorse |
8 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Swordsmen |
9 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
1 |
85 |
|
Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Duellist |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
100 |
|
Use larger Cannon rules
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Outriders |
4 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
129 |
|
Fast Cavalry; Repeater Handgun; ^; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Outrider Champion |
1 |
4 |
3 |
5 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
[16] |
|
Repeater Handgun; ^
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |